UX design case study
Snack ordering app for a movie theater
Concept
An app that helps people to order snack for a movie theater
Empathize, Ideate, UX research, Wireframe, Prototype, Usability testing, UI design, Adaptive design
Concept creator, UX designer
My role

Target audience


People who visit cinema regularly aged 18-60 who are proficient with mobile apps.

Challenges and constraints
  • Purpose
    A lot of people got used to buying snacks from a cashier right before a movie. Which makes crowds. We have to convince them to stick to the app and unload cafeterias.
  • Benefits
    We need to provide benefits from buying from the cafeteria, for example, healthy food choices and delivery to the seat
  • Usablity
    The product has to be intuitive, easy to use, logically designed.

User Research

Initial design concept

Sketches and wireframes

User Testing results

Unmoderated usability study, 5 participants

Findings
  • Explanation
    Participants couldn't understand the concept of testing low-fidelity prototype. Since not all functions don't work, they were frustrated for first time
  • Good user flow
    5 out 5 participants completed the task
  • Choose delivery
    2 participants were frustrated on that screen

App high fidelity mockups

You can see prototype via this link

Made on
Tilda